Computing & Information Sciences Kansas State University CIS 536/636 Introduction to Computer Graphics Lecture 10 of 41 First, you need to set it as a stream source on your Direct3D Device Then you can call DrawPrimitive on your device, indicating what portion of the Vertex Buffer should be drawn, along with what kind of primitive you are rendering This starts the vertex data on the Rendering Pipeline Rendering Vertex Buffers Direct3D material from slides © 2006 – 2010 N.
{}