Why Deferred Rendering
{"Image DocumentName": "Why Deferred Rendering?", "Image ImageDescription": "Rendering is a multi-dimensional query: View x Geometry x Material x Light. Classic Forward Rendering: for each light render geometry from scene query with shader. Classic Deferred Rendering: render geometry from scene query outputting GBuffer render each light from scene query and shade with GBuffer. => Decouples geometric complexity from lighting and shading => Helps on shader combination issue and predictable performance.", "Image XResolution": "37", "Image YResolution": "37", "Image ResolutionUnit": "Pixels/Centimeter", "Image Software": "SlidePlayer", "Image YCbCrPositioning": "Centered"}