Music Mistake #3 (1 of 3) Cut scenes with live orchestral music will get players more emotionally involved in my game. Consider Prince of Persia: The Sands of Time (Ubisoft) –Cut-scenes before and after game are brilliant –Ones in middle don't have full movie splendor Fragments of gameplay or are sequences rendered with the same real-time level of graphics detail –Wouldn't Ubisoft have been smarter to make all movie-style (including music).
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