COMPUTER GRAPHIK – UNIVERSITÄT DES SAARLANDES VR 2004VRML Scene Graphs on an Interactive Ray Tracing Engine11 Scene Graph Mapping Acceleration Structures Ray tracing algorithms maintain acceleration structuresRay tracing algorithms maintain acceleration structures –Hierarchical spatial index –Allow for fast geometry queries –May be considered an internal scene graph internal scene graph (OpenRT) Mapping external scene graph (VRML)
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