Fans holding placards watch the grand final game between teams Tox and Splyce during the Halo World Championship finals in Seattle, Washington, U.S., on Sunday, April 15, 2018. E-sports revenue, consisting of merchandise, event tickets, sponsorships, advertising and media rights -- all beyond game sales -- is expected to rise at a 32.2% average annual rate in 2016-20 to $1.5 billion in 2020, according to Newzoo. Photographer: David Ryder/Bloomberg via Getty Images
{"Image ImageDescription": "Fans holding placards watch the grand final game between teams Tox and Splyce during the Halo World Championship finals in Seattle, Washington, U.S., on Sunday, April 15, 2018. E-sports revenue, consisting of merchandise, event tickets, sponsorships, advertising and media rights -- all beyond game sales -- is expected to rise at a 32.2% average annual rate in 2016-20 to $1.5 billion in 2020, according to Newzoo. Photographer: David Ryder/Bloomberg via Getty Images", "Image Copyright": "? 2018 Bloomberg Finance LP"}