85 Thread Pause/Resume  GPU threads are fully in-lined function call graphs In almost all current GPU systems Little support for pause/resume semantics of CPU-based threads  Major distinction to bear in mind while moving from CPU-based simulations to GPU-based simulation systems Process-oriented simulations difficult to realize on GPUs  GPU threads are fully in-lined function call graphs In almost all current GPU systems Little support for pause/resume semantics of CPU-based threads  Major distinction to bear in mind while moving from CPU-based simulations to GPU-based simulation systems Process-oriented simulations difficult to realize on GPUs
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