Source and Destination Blending Factors Source: Incoming fragment Destination: Pixel already stored in the color buffer Source color: (Rs, Gs, Bs, As)
{"Image DocumentName": "Source and Destination Blending Factors", "Image ImageDescription": "Source: Incoming fragment. Destination: Pixel already stored in the color buffer. Source color: (Rs, Gs, Bs, As) Source blending factor: (Sr, Sg, Sb, Sa) Destination color: (Rd, Gd, Bd, Ad) Destination blending factor: (Dr, Dg, Db, Da) The final blended color is: (Rs\uf0d7Sr+Rd\uf0d7Dr, Gs\uf0d7Sg+Gd\uf0d7Dg, Bs\uf0d7Sb+Bd\uf0d7Db, As\uf0d7Sa+Ad\uf0d7Da) Each component is clamped to [0.0, 1.0] void glBlendFunc(GLenum srcfactor, GLenum dstfactor) Define source and destination blending factors. srcfactor: Define source blending factor. dstfactor: Define destination blending factor.", "Image XResolution": "37", "Image YResolution": "37", "Image ResolutionUnit": "Pixels/Centimeter", "Image Software": "SlidePlayer", "Image YCbCrPositioning": "Centered"}