Constructing & Deconstructing Matrices
{"Image DocumentName": "Constructing & Deconstructing Matrices", "Image ImageDescription": "By interpreting the rows of a matrix as basis vectors, we have a tool for deconstructing a matrix. But we also have a tool for constructing one! Given a desired transformation (e.g. rotation, scale, etc.), we can derive a matrix which represents that transformation. All we have to do is figure out what the transformation does to basis vectors, and then place those transformed basis vectors into the rows of a matrix. We ll use this tool repeatedly in Chapter 5 to derive the matrices to perform the linear basic transformations such as rotation, scale, shear, and reflection that we mentioned earlier. Chapter 4 Notes. 3D Math Primer for Graphics & Game Dev.", "Image XResolution": "37", "Image YResolution": "37", "Image ResolutionUnit": "Pixels/Centimeter", "Image Software": "SlidePlayer", "Image YCbCrPositioning": "Centered"}