Moscow - March 2003 Integrators/Level designer Tools –Prototyping tools –In house tools, Issues –Build the game on the targeted platform (PS2/XBOX/GC/PC…) –Go/Return from the game engine the artist tools, the programmers tool –Interaction with the game designer and the producer –Performance issues on the targeted platform : dues to the integration of all assets –Maintain the coherency of the game state files (versioning, multiple users, …) Solutions –Construct the game on the targeted platform –Access to the programmers coded behaviours for test as soon as available –Immediate access to the artists assets with special effects –Reporting linked to the project state –Integrated Assets management tool
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