You can do multithreading with today's hardware.
{"Image DocumentName": "You can do multithreading with today\u2019s hardware.", "Image ImageDescription": "Multithreading is implemented in the Direct3D 11 runtime. Independent of driver or hardware. Runtime will emulate features not supported by driver. Easy for testing and backwards compatibility! Limitations on downlevel hardware. Concurrency is limited by driver support. Check for driver support using ID3D11Device::CheckFeatureSupport() D3D11_FEATURE_DATA_THREADING. DriverConcurrentCreates, DriverCommandLists.", "Image XResolution": "37", "Image YResolution": "37", "Image ResolutionUnit": "Pixels/Centimeter", "Image Software": "SlidePlayer", "Image YCbCrPositioning": "Centered"}