Math of Synthetic Camera
{"Image DocumentName": "Math of Synthetic Camera", "Image ImageDescription": "Mendapatkan sumbu u, v dan n. User menentukan titik tengah view/ eye (VRP), pusat titik pandang objek /center (lookAt) dan vektor atas (UpVector). n adalah vektor dari VRP menuju lookAt. Lalu vektor n dinormalisasi. Contoh : Diketahui VRP di titik r(rx , ry , rz), lookAt di titik la(lax , lay , laz) dan UpVector di titik up(upx,upy,upz). Sehingga, Synthetic Camera di OpenGL : gluLookAt(eye_x, eye_y, eye_z, center_x, center_y, center_z, up_x, up_y, up_z )", "Image XResolution": "37", "Image YResolution": "37", "Image ResolutionUnit": "Pixels/Centimeter", "Image Software": "SlidePlayer", "Image YCbCrPositioning": "Centered"}