Dimension: Grafik und Technologieschübe
{"Image DocumentName": "Dimension: Grafik und Technologiesch\u00fcbe", "Image ImageDescription": "It is a paradox that, despite the lavish and quite expensive graphics of these productions, the player\u2019s creative options are still as primitive as they were in Espen Aarseth (1997), Center for Computer Games Research, IT University of Copenhagen. ...und dann? K\u00fcnstliche Intelligenz und Spielphysik f\u00fcr Realismus der NPCs. Bessere Spielgeschichten und -handlungen. Computerspiele in der Gesellschaft Kunst und \u00c4sthetik in Videospielen Donnerstag,", "Image XResolution": "37", "Image YResolution": "37", "Image ResolutionUnit": "Pixels/Centimeter", "Image Software": "SlidePlayer", "Image YCbCrPositioning": "Centered"}