Gooch – fragment shader (2) vec3 orange = vec3(.88,.81,.49); vec3 purple = vec3(.58,.10,.76); vec3 kCool = purple; vec3 kWarm = orange; float NdotL = dot(L, norm); float NdotH = clamp(dot(halfAngle, norm), 0.0, 1.0); float specular = pow(NdotH, 64.0); float blendval = 0.5 * NdotL + 0.5; vec3 Cgooch = mix(kWarm, kCool, blendval); vec3 result = Ka * ambient + Kd * Cgooch + specularcolor * Ks * specular; gl_FragColor = vec4(result, 1.0); }
{}