"My latest column for Kill Screen Magazine is ""Yoshi's Fauvist Island,"" an exploration of how the 1995 video game Super Mario World 2: Yoshi's Island is a Fauvist masterpiece:  ""Wild beast"" could just as accurately describe Yoshi's Island's  careening sense of color, with level backgrounds that range from  pastel-tinged mountaintops to green-jeweled forests and dank blue caves.  During the game's introductory cut scene where Baby Luigi first goes  missing, the rainbow group of Yoshis congregate in a surreally-colored  forest bower, with pale pink and orange bushes, parti-colored vine  tendrils of blue, green and purple, and trees set with orange flowers.  In the early stages of the game, Yoshi bounces through rolling hills,  afternoon sunlight turning them a bright, solid yellow. The game looks  beautiful, but looking with an eye to art history, Yoshi's Island's aesthetics are actually very avant-garde.  Check out the full thing here. I love the illustration by Daniel Purvis, at top."
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